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NPC Generator

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Advanced [show]


Carrie Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. With a patchy blonde beard and wild blonde hair. He has several tiny topaz earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.

History: Carrie lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Bonds: Immigrant, Rich, Family. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Carrie Sylvaranth, Male Elf Sorcerer 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Arcana +5, Deception +2
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp.


Social Check DCs


Flame Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears green leather gloves, a green jacket, and tight pants. His cinnamon fur is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Spy, his mother struggled to pay the bills. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Flame Thundercloud, Male Tabaxi Barbarian 10
Medium (5'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 111 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)15 (+2) 13 (+1)14 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts, and he perpetually has his quarterstaff ready. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Has a crush, Mentor. Occupation: Mortician

Voice: Stutters

Attributes [hide]

Raam Serenity, Male Tiefling Ranger 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Varis Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His hair is black and curly. His blue eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Opinionated, Entrepeneur. Bonds: Poor, Immigrant, Adventurer. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Varis Sylvaranth, Male Half-Elf Bard 2
Medium (5'5") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Nature +5, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 130 gp.


Social Check DCs


Wrenn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a club. He has brown hair. This amber eyed northerner is not easily forgotten.

Personality: Wrenn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Wrenn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Several ex partners dislike his way of doing things and want revenge; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer, Enemies. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Wrenn Munggen, Male Gnome Cleric 6
Small (3'8") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 67 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 21 (+5)10 (+0) 13 (+1)15 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp.


Social Check DCs

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