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NPC Generator

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Advanced [show]


Shamash Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Roofer does. His blue crest is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise red.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 6 years old his parents immigrated from the east. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.

Motivation: Further expansion of business.

Ideals: Fighting, Joker, Optimist. Bonds: Job, Immigrant. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Shamash Wystongjiir, Male Dragonborn Aristocrat 8
Medium (6'1") Dragonborn, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 15 (+2)17 (+3) 15 (+2)13 (+1)
Skills Medicine +5, Religion +6
Senses Passive Perception 12
Languages Common, Goblin, Orc, Gnoll
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 500 gp.


Social Check DCs


Cressel Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His long chestnut hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Fortune-teller in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Cressel Cryptic, Male Tiefling Druid 14
Medium (5'5") Tiefling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 59 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)12 (+1) 17 (+3)19 (+4)
Skills Insight +8, Performance +9
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665544332

Possessions: 6000 gp. Golden yellow topaz (1600 gp). Obsidian (4 gp). Violet garnet (1600 gp). Blue sapphire (500 gp). White pearl (150 gp). Chalcedony (20 gp). Obsidian (4 gp). Citrine (20 gp). Star rose quartz (20 gp). Red garnet (150 gp). Moss agate (4 gp). Obsidian (4 gp). Chrysoberyl (150 gp). 1 Medium magic item.


Social Check DCs


Right-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He is dressed in an above average manner, and his gloved hand is found clutching a ceremonial dagger. His fur is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Tabaxi people; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Logical. Flaws: Racist, Insane. Bonds: Attractive. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Right-Handed In the Wind, Male Tabaxi Rogue 10
Medium (6'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 8 (-1)18 (+4)
Skills Arcana +6, History +6
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1300 gp.


Social Check DCs


Keth Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He is physically well-built. He has styled his silver hair well, parting it to the left. He has a tattooed face.

Personality: Keth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Keth lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Family, Poor. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Keth Wellington, Male Half-Orc Rogue 3
Medium (6'1") Half-Orc, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 10 (+0)8 (-1)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thamuz Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. His dark red hair, when down, is lengthy. His skin is flawless and his black eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Thamuz enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Thamuz studied abroad. Thamuz was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thamuz decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Attractive, Criminal record. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Thamuz Strength, Male Tiefling Rogue 11
Medium (6'1") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 14 (+2)17 (+3)
Skills Deception +7, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 3100 gp. Blue quartz (9 gp). Rock crystal (50 gp). White pearl (60 gp). Rock crystal (50 gp). Amethyst (60 gp). Azurite (9 gp). Bloodstone (50 gp). Citrine (50 gp). Zircon (50 gp). Rhodochrosite (9 gp).


Social Check DCs

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