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Advanced [show]


Dazzazn Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. He keeps his green crest in a flapper bob. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist, Persistence. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Dazzazn Tiammanthyllish, Male Dragonborn Paladin 6
Medium (6'5") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish red hair is in a traditional bowl cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Energy wise he seems alert and responsive.

History: He was born at the edge of vast mountains. Rurik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Professionalism. Flaws: Addict. Bonds: Rich, Attractive, Nature. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Rurik Fallack, Male Dwarf Paladin 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 9 (-1)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Coral (50 gp).


Social Check DCs


Ront Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, black cloak. He is bald on top and has large brown tufts of hair around his ears. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Sailor.

Motivation: To reunite with his old friends; and regain custody of his daughter

Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Family, Job, Adventurer. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Ront Ramsay, Male Half-Orc Ranger 7
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Arcana +3, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp.


Social Check DCs


Gorbundus Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a feathered hat to hide his balding. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a very good compulsive liar and kleptomaniac.

History: Born in the north his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Poor, Immigrant. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Gorbundus Esstyrlynn, Male Dragonborn Commoner 1
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Azgrom Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with broad hat. His black hair is kept up in a ponytail inside a broad hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a wizard, Azgrom was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He is greedy; and half-orc compassion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Azgrom Altham, Male Half-Orc Commoner 12
Medium (6'9") Half-Orc, Lawful Good (CR 12)
Armor Class 10
Hit Points 32 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)9 (-1) 9 (-1)13 (+1)
Skills Deception +5, Insight +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 4000 gp. An abacus with copper, silver and gold markers (100 gp).


Social Check DCs

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