Cory Gladstone, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is braided into rings. He has gleaming, smiling brown eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.
History: The child of a Blacksmith, who enjoyed hunting, Cory was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Rich, Nature. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Draconic, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1200 gp. 1 Minor magic item.
Edge On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and carries flails. His red fur is slicked back into a classic pompadour. His green eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Edge hails from a village terrorized by illithids. In his 17th year, his parents were killed by a illithids raid, leaving Edge alone in the world. After a stint in an orphanage, he was adopted. He struck the Adventurer job and began his own company from there.
Motivation: He is unsatisfied with his job; and revenge
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Enemies, Job. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 18)
Armor Class 14
Hit Points 154 (18d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
Possessions: 1600 pp. Blue star sapphire (1400 gp). Tiger eye turquoise (6 gp). Golden yellow topaz (1200 gp). Zircon (40 gp). Rich purple corundum (1400 gp). Tourmaline (80 gp). Zircon (40 gp). Moss agate (6 gp). Rock crystal (40 gp). Amber (80 gp). Moss agate (6 gp). Peridot (40 gp). Jet (80 gp). Moss agate (6 gp). Lapis lazuli (6 gp). Aquamarine (1200 gp). Tourmaline (80 gp). White opal (1400 gp). Alexandrite (1200 gp). Red-brown spinel (80 gp). Brown-green garnet (80 gp). Chrysoberyl (80 gp). Red-brown spinel (80 gp). 1 Medium magic item.
Stannor Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears skinny pants and wears a tan and black robe with the hood down. His skin is also unnaturally pale. He has done his best to style his black hair to look like a famous performer. He wears a mask on his face.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Logical, Impeccable. Flaws: Ugly, Insane, Disease. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20000 sp. Freshwater pearl (12 gp). Jet (80 gp). Red garnet (80 gp). Tiger eye turquoise (12 gp). 1 Minor magic item.
Maagog Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He is portly but not overly obese. He wears a deerstalker hat to hide his balding. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 11th year, his parents were killed by a illithids raid, leaving Maagog alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.
Motivation: Someone believes him a fraud; and marry his brother to traveling adventurers
Ideals: Philantrophist, Artistic. Bonds: Family, Poor, Enemies. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Gnome, Goblin, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100000 cp. Tourmaline (90 gp). Alexandrite (600 gp). Pink pearl (90 gp).
Glim Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" northern man, he wears blue painted combat armor at almost all times. He sports a flattop hair cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety.
Flaws: Addict, Mundane, Fearful. Bonds: Immigrant. Occupation: Barber
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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