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NPC Generator

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Advanced [show]


Orsik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a blue cloak and cross-gartered violet stockings. His whole body is exceptionally muscular. His long red hair reaches down to his waist. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and to end his boredom

Ideals: Joker, Gifted, Impeccable. Flaws: Mundane. Bonds: Immigrant. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Orsik Torevir, Male Dwarf Druid 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)8 (-1) 16 (+3)7 (-2)
Skills Insight +5, Nature +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 240 gp.


Social Check DCs


Erias Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is singed and shortened. He has brown eyes and a blue hat with a white feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Erias is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast desert. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Justice. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Erias Frostbeard, Male Dwarf Rogue 9
Medium (4'5") Dwarf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 69 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 16 (+3)8 (-1)
Skills Acrobatics +3, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +6

Possessions: 10000 sp.


Social Check DCs


Aelar Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Butcher. He has no hair. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aelar took refuge in the ruined castle and found the beat up scimitar and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Flaws: Ugly, Depressed, Secretive. Bonds: Nature, Adventurer. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Aelar Rothenel, Male Half-Elf Rogue 3
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 14 (+2)18 (+4)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Harbek Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a blue poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His golden hair, when down, is lengthy. He has several tiny opal earrings on each ear.

Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Military, Family. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Harbek Broodfist, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 310 gp. Hematite (13 gp). Jet (150 gp). Eye agate (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Bulzo Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His top hat is riddled with cuts and holes. He has a tattooed face.

Personality: Bulzo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and expand his business

Ideals: Athletic, Extrovert, Persistence. Flaws: Ugly. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Bulzo Kettlewhistle, Male Halfling Aristocrat 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Dwarven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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