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Advanced [show]


Shane Clinton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear white tank tops with pastel pants. He is tall, broad shouldered and powerfully built. His auburn hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: Gifted from a young age, Shane studied abroad. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Seamstress like his father before him.

Motivation: A deep hatred of goblins; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Job, Enemies. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Shane Clinton, Male Human Druid 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp.


Social Check DCs


Adelard Huckabee, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. His black hair is still thick. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Adelard wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Blacksmith business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Secretive, Insane. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Adelard Huckabee, Male Human Adept 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 gp. A silver and pearl hairclip (70 gp).


Social Check DCs


Great Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He very much looks the part of a Crown-heir. His white fur is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Great was born with his father's beautiful face. Through the years after Great was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Great's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Flaws: Insomniac, Insane, Antagonistic. Bonds: Job, Attractive. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Great Of Dragons, Male Tabaxi Commoner 1
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp.


Social Check DCs


Dayereth Horineth, Male Elf [Permalink]

Personal [hide]

Description: A 5'4" western man, he typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. His blonde hair is long and unkept. His hazel unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Professionalism. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Dayereth Horineth, Male Elf Rogue 13
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 41 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 12 (+1)19 (+4)
Skills Athletics +5, Performance +8
Senses Passive Perception 11
Languages Common, Elven, Druidic, Auran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +8

Possessions: 200 pp. Alexandrite (700 gp). Hematite (15 gp). Chalcedony (80 gp). Brown-green garnet (150 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born into a rich family. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Many dire rats want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Slave, Enemies. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Morkral Trueblood, Male Dwarf Warlock 12
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: Brown-green garnet (70 gp). Citrine (80 gp). Tiger eye turquoise (16 gp). Azurite (16 gp). White opal (1100 gp). Coral (70 gp).


Social Check DCs

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