Gerald Wentworth, Male Human [Permalink]
Personal [hide]
Description: This man wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He is muscular with a powerful set of arms. His brown hair is knotted and matted. This green eyed easterner is not easily forgotten.
Personality: Gerald wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Guardian, Adventurer. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp. Black pearl (1500 gp). Red spinel (150 gp). Aquamarine (1500 gp). Golden pearl (150 gp).
Flask Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered hand crossbow and tarnished spear as well. He has no fur. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of eastern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Flask's homeland. Flask decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Actor
Voice: Posh accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gale Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars and is in decent physical shape. His cinnamon fur is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Gale was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gale decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Criminal record. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 60 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 1000 gp. Deep green spinel (130 gp). Chrysoprase (50 gp). Red-brown spinel (130 gp). Jasper (50 gp).
Soveliss Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. His whole body is exceptionally muscular. He keeps his long auburn hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a necromancer, Soveliss was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Herbalist.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Joker. Bonds: Immigrant, Job, Mentor, Debt. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 45 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 19 (+4) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Undercommon, Dwarven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His brown fur is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.
History: The child of western immigrants he idolized his mother. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Three was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Immigrant, Enemies, Religious. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 25 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
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