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Advanced [show]


Beast Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears silk and lounges about seductively. His fur is short and gray. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Athletic, Entrepeneur. Flaws: Selfish, Disease. Bonds: Attractive. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Beast Running, Male Tabaxi Ranger 11
Medium (6'6") Tabaxi, Neutral Good (CR 11)
Armor Class 13
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 15 (+2)18 (+4)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 9000 sp. Iolite (70 gp). Eye agate (10 gp). Blue star sapphire (1100 gp). Iolite (70 gp). Moss agate (10 gp). Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his white fur. His eyes are likewise green. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Great was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Slave. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Great In the Storm, Male Tabaxi Druid 3
Medium (6'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Barendd Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his red hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's attracted to the pc

Ideals: Joker. Flaws: Shy, Disease. Bonds: Adventurer, Has a crush. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Barendd Dankil, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)14 (+2) 13 (+1)9 (-1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Azzakh Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered white stockings. He has a slight overbite and is overall scrawny. His scarlet crest is smooth and relatively long. His eyes are a pleasant red.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Tanner business at a young age. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to open a new tavern; and balancing his hectic life and new tanner responsibilities is difficult

Flaws: Insane, Racist. Bonds: Job, Criminal record. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Azzakh Skaarzborroosh, Male Dragonborn Rogue 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears blue leather gloves, a blue jacket, and tight pants. He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Disease. Bonds: Military, Nature, Enemies. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Kipper Cobblelob, Male Gnome Aristocrat 7
Small (3'3") Gnome, Neutral Evil (CR 7)
Armor Class 14
Hit Points 39 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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