Rolf Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown cloak and cross-gartered black stockings. His brown hair is greasy and uncared for. His blue eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Fletcher. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast desert. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Beggar again; and further expansion of business
Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature, Poor. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Draconic, Abyssal, Terran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: Red spinel (80 gp). Alexandrite (1400 gp). Aquamarine (1400 gp). Blue quartz (8 gp). Amethyst (80 gp). Violet garnet (1400 gp).
Alex Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy black pantaloons and a tan scarf. His golden hair is smooth and relatively long. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a very good compulsive liar and kleptomaniac.
History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.
Motivation: Retire the richest man in the east.
Ideals: Athletic, Entrepeneur. Bonds: Attractive, Criminal record, Immigrant. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Einkil Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears just a green suit. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. In his 12th year, his parents were killed by a orcs raid, leaving Einkil alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Attractive, Enemies. Occupation: Laborer
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 370 gp.
Faran Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is long and white with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. Faran is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He comes from a rich western family. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Fighting, Persistence. Bonds: Family, Rich. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Salasar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has wavy bronze crest. His gold eyes peer out from beneath his deerstalker white hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.
History: Gifted from a young age, Salasar studied abroad. He dropped out of school before completing his studies. He was granted arcane powers by his dying sister.
Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
