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Advanced [show]


Gimgen Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His auburn hair has been sun bleached extensively. His eyes are blue and beady.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture.

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Immigrant, Slave. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Gimgen Dankil, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 20 (+5)13 (+1) 17 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 390 gp.


Social Check DCs


Habor Peace, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He has done his best to style his white hair to look like a famous performer. His eyes are black and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Habor hails from a village terrorized by dire rats. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Habor's homeland. Habor decided to take the middle way and become a bodyguard. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Habor was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Immigrant, Enemies. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Habor Peace, Male Tiefling Ranger 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)17 (+3) 10 (+0)14 (+2)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Lone Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He sports a flattop fur cut. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Religious, Slave. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lone Wind, Male Tabaxi Fighter 9
Medium (5'10") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Giant, Gnome, Celestial
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +6

Possessions: 110000 cp. Golden yellow topaz (900 gp). Rich purple corundum (600 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His moppish red hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He never swears and excessively uses polite adverbs when speaking. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised by priests from a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to reunite with his old friends

Ideals: Optimist. Bonds: Religious, Mentor, Rich, Adventurer. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Altho Sunmeadow, Male Halfling Expert 5
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Warryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Warryn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Extrovert, Pacifist. Bonds: Rich, Immigrant, Slave. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Warryn Maekkelferce, Male Gnome Warrior 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 38 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Silver comb with moonstones (300 gp). Silver chalice with lapis lazuli gems (80 gp).


Social Check DCs

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