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Advanced [show]


Nadarr Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His blue crest is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: Nadarr wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Fisher, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nadarr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly. Bonds: Poor. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Nadarr Bhenkumbyrznaax, Male Dragonborn Wizard 14
Medium (6'8") Dragonborn, Neutral Good (CR 14)
Armor Class 10
Hit Points 61 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Deception +5, Survival +7
Senses Passive Perception 12
Languages Common
Attacks Melee +10 / 4d6+5, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: Large well-done wool tapestry (200 gp). Jeweled electrum ring (6000 gp). Gold dragon comb with red garnet eye (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (900 gp). Black velvet mask with numerous citrines (60 gp). Golden circlet with four aquamarines (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Old masterpiece painting (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears white cloth garments or leather armor. He has brown hair. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He also hits on women, regardless of circumstances.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Painter; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Religious. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Cressel Grief, Male Tiefling Rogue 7
Medium (5'5") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Nature +5, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1000 sp. Gold and topaz bottle stopper cork (1000 gp). A roughly beaten golden orb (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Elton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Navigator. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is thinning but still full. His gray eyes dart from person to person.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his mother and his brother before him, after school he went straight into learning to become a Navigator. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Job, Has a crush. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Randal Elton, Male Human Warrior 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Intimidation +5, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp. Hematite (13 gp).


Social Check DCs


Boddynock Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He keeps his silver hair in a flapper bob. This green eyed easterner is not easily forgotten.

Personality: Boddynock is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.

History: Boddynock was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Ideals: Extrovert. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Boddynock Loofollue, Male Gnome Commoner 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)16 (+3) 12 (+1)10 (+0)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 70 gp. Tourmaline (150 gp). 1 Chain shirt.


Social Check DCs


Wymar Peyton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his bow. He has a blonde handlebar mustache and slicked back blonde hair. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Wymar was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Athletic, Disciplined, Artistic. Bonds: Family. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Wymar Peyton, Male Human Rogue 7
Medium (5'9") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 14 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 15 (+2)18 (+4)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 6000 sp. Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Minor magic item.


Social Check DCs

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