Theriatis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His white hair is unkempt and raggedy. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Alvyn Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He has a moderate pudge and is not very fit. His red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Gnomish culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small mountains village. He found a children's book about a Gnome Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Justice. Flaws: Insane, Racist. Bonds: Nature, Adventurer. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 95 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Infernal, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 500 pp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (200 gp). Gold music box (2000 gp). Solid gold idol (400 gp). Finely wrought small gold bracelet (30 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A delicate silver chain set with a tourmaline (30 gp). Cloth of gold vestments (130 gp). 1 Medium magic item.
Koth Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. With bright black hair and a scraggly beard. His violet eyes are slightly larger than normal.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Butcher again.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Ryley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he has a large tan mantle and cape that has been intricately interwoven into his white robe. He has a brown handlebar mustache and slicked back brown hair. His brown eyes peer out from beneath his broad tan hat.
Personality: Confrontational and typically high on some drug or another. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Stylist, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Artistic. Flaws: Addict. Bonds: Family, Poor. Occupation: Stylist
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 pp. Coral (150 gp).
Thomas Ansley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Fortune-teller does. He carries with him a set of hand crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are amber.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and expand his business
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Guardian. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
