Traki Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light yellow in addition to tight pants. He has a small bristly mustache and wavy chestnut hair. He has a dull look in his gray eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Elven conditions. He has since lost track of the people in his past.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Family. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 900 sp. Tiger eye turquoise (11 gp).
Nazdûg Clayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean yellow cloak covering his clean studded leather. He has a moderate pudge and is not very fit. His golden hair is matted, messy, and big. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Nazdûg was raised in a hard working conservative environment. After coming to the age of reason, Nazdûg took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Bounty Hunter job and began his own company from there.
Motivation: Money/treasure; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1400 sp.
Salasar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them
History: Born in the south to a Locksmith, Salasar learned a great deal about his mother's area of expertise. He found a children's book about a Dragonborn Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Modean Failure, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His blue hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are white.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the south, but his parents moved at a very young age to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and a deep hatred of brigands
Ideals: Disciplined. Bonds: Attractive, Immigrant, Family, Enemies. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azdûsh Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many pastel ritualistic tattoos. He has a large brown mantle and cape that has been intricately interwoven into his pastel robe. He has a very tight haircut. His half smiles and violet eyes are beguiling and draw you in.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Azdûsh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and many dire rats want him driven away
Flaws: Fearful. Bonds: Attractive, Enemies, Nature, Religious. Occupation: Seamstress
Voice: Squeaky
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 12)
Armor Class 13
Hit Points 90 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 100 pp. Golden pearl (100 gp). Citrine (40 gp). Rhodochrosite (15 gp). Alexandrite (1200 gp). Tiger eye turquoise (15 gp). Hematite (15 gp). Jasper (40 gp). Rock crystal (40 gp).
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