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NPC Generator

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Advanced [show]


Rimple Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large pastel jacket. His blonde hair is cut jaggedly and amateurishly. His ears are large.

Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a forest tribe. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Enemies. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Rimple Timbers, Male Gnome Paladin 11
Small (3'3") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 92 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)17 (+3) 13 (+1)10 (+0)
Skills Investigation +7, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 100 pp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Sapphire pendant on gold chain (600 gp). Jeweled electrum ring (2000 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Mantus Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair has been sun bleached extensively. His thin eyebrows rest above his beady red eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.

History: Mantus was raised in a hard working conservative environment. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Doctor job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Flaws: Ugly, Terse, Antagonistic, Fearful. Bonds: Job. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Mantus Dodge, Male Tiefling Warrior 9
Medium (6'9") Tiefling, Chaotic Good (CR 9)
Armor Class 11
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports black clothing, slightly heavier than average wear. His head has been shaved. His blue eyes are passionate and lively.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Logical. Flaws: Ugly. Bonds: Nature, Religious, Mentor. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Naal Fasharash, Male Elf Barbarian 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)14 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gormogord Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his white robe and has his longsword always slung over his shoulder. His chestnut hair is slicked back into a classic pompadour. His eyes are green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He feeds upon the attention of others.

History: He was raised in a plains tribe. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and he feels kind of lost in life

Ideals: Persistence. Flaws: Depressed, Mundane. Bonds: Attractive, Nature. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Gormogord Sunmeadow, Male Halfling Commoner 16
Small (3'2") Halfling, Chaotic Evil (CR 16)
Armor Class 16
Hit Points 77 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 14 (+2)8 (-1) 17 (+3)16 (+3)
Skills Medicine +8, Perception +8
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +10 / 4d10+5, Grapple +5

Possessions: 1000 gp. Malachite (15 gp). Moss agate (15 gp). Deep blue spinel (1200 gp). Tourmaline (130 gp). Amber (130 gp). Malachite (15 gp). Brown-green garnet (130 gp). Black star sapphire (1500 gp). Jacinth (7000 gp). Red-brown spinel (130 gp). Brown-green garnet (130 gp). Bloodstone (30 gp). Deep green spinel (130 gp). Aquamarine (1200 gp). Alexandrite (1200 gp). Lapis lazuli (15 gp). Citrine (30 gp). Amber (130 gp). Golden yellow topaz (1200 gp). Star ruby (1500 gp). Eye agate (15 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Snafû Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Snafû Tattersall, Male Half-Orc Fighter 7
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)8 (-1) 13 (+1)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: Silver pearl (90 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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