Gimble Welber, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he usually wears his white robe and has his morningstar always slung over his shoulder. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and money/treasure
Flaws: Hedonist. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Celestial, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Dynamic Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. His gray fur is kept up in a ponytail inside a deerstalker hat. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a necromancer, Dynamic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Navigator for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. 3 Alchemist’s fire. 1 Everburning torch. 2 Smokesticks.
Gardain Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears green trousers with white and black striped suspenders. He wears various colorful collared shirts. He carries a battered halberd and tarnished nunchaku as well. With bright red hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. Gardain enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gardain was born the youngest of three triplets. Through the years after Gardain was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gardain's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gardain and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Professionalism. Flaws: Hedonist, Antagonistic. Bonds: Family. Occupation: Spice Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 68 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Infernal, Aquan
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +7
Possessions: 1000 gp. Old masterpiece painting (1200 gp). Finely wrought small gold bracelet (100 gp). Jeweled gold crown (3000 gp). Sapphire pendant on gold chain (2700 gp). Sapphire pendant on gold chain (2700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Gold and topaz bottle stopper cork (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His blonde hair is braided into rings. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He also hits on women, regardless of circumstances.
History: Bertram was born with his father's beautiful face. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.
Motivation: To reunite with his old friends.
Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Has a crush, Adventurer. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp.
Traubon Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears bulky tan painted plate armor. He has a very tight haircut. His brown eyes peer out from beneath his feathered tan hat.
Personality: Confrontational and typically high on some drug or another. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born blind and as such lacked many opportunities for work. He moved out south to avoid the crime he committed. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Athletic. Flaws: Addict, Insane, Disease. Bonds: Criminal record. Occupation: Mason
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A roughly beaten golden orb (110 gp). 1 Half-Plate. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
