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NPC Generator

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Advanced [show]


Iados Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length blue hair. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by orcs. Iados was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Revenge; and he is terrified, and will act out of fear

Flaws: Fearful, Antagonistic. Bonds: Poor, Enemies, Religious. Occupation: Server

Voice: pre-pubescent

Attributes [hide]

Iados Fear, Male Tiefling Wizard 8
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common, Giant, Terran, Infernal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.

History: Olunt lived on a farm with his father, near the main road leading to a nearby town. In his youth he was a Blacksmith, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Entrepeneur, Fighting, Gifted. Flaws: PTSD. Bonds: Family. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Olunt Dankil, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 390 gp.


Social Check DCs


Guy Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long auburn beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with finding treasure.

History: Guy was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. Recently he has begun working with bootleggers and crooks.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Flaws: Racist, Insomniac. Bonds: Adventurer, Attractive, Criminal record. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Guy Garfield, Male Human Expert 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Zaffrab Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many green ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Zaffrab speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Attractive, Nature. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Zaffrab Wildwander, Male Gnome Wizard 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Miles Merton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in a clean green cloak covering his clean studded leather. He sports a long blonde beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Mentor, Adventurer. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Miles Merton, Male Human Adept 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2100 gp. Rose (60 gp).


Social Check DCs

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