Hunter Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally shirtless and showing off his tattooed chest. His long black hair is drawn into a two foot long braid. His eyes are violet and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage
Flaws: Emotional. Bonds: Criminal record, Nature, Family, Has a crush. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 87 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 2300 gp. Bloodstone (60 gp).
Aramil Withrethin, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a pastel suit, violet shirt, and pastel tie. His long brown hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted psionic powers by his dying sister.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Bonds: Guardian, Military, Nature, Rich. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Masterwork Thieves’ tools.
Ozyman Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt, and his gloved hand is found clutching a mace. His black hair is styled in orderly dreadlocks. He has a dull look in his brown eyes.
Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Ozyman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Dyer, but he got bored and became a Layabout. Recently he has begun working with bootleggers and crooks.
Motivation: He feels kind of lost in life; and wants to open a new tavern
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Criminal record. Occupation: Layabout
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 73 (13d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +7
Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Fire opal pendant on a fine gold chain (1200 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Fire opal pendant on a fine gold chain (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver chalice with lapis lazuli gems (120 gp).
Don Weston, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He wears his white hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He feels the way he acts is they only way to get by in the world; and he has comitted a past crime that haunts him to this day
Ideals: Artistic, Impeccable. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 56 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 110 pp. Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item.
Rael Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fitting clothing which further accentuates his frame. He keeps his silver hair in a flapper bob. His skin is flawless and his amber eyes scan people very quickly.
Personality: Rael is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Extrovert, Optimist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Hematite (9 gp). Zircon (80 gp). Red spinel (40 gp).
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