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Advanced [show]


Erky Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. He wears his blonde hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Junk Dealer and found it very stressful. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Erky Daergel, Male Gnome Expert 14
Small (3'6") Gnome, Chaotic Evil (CR 14)
Armor Class 15
Hit Points 77 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Athletics +7, Stealth +9
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Sylvan, Auran
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +9

Possessions: 5000 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Gold music box (1000 gp). A delicate brass dragon egg (40 gp). 1 Medium magic item.


Social Check DCs


Percival Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a robe, a symbol of strength around his neck, and a sai on his belt. His black hair is drawn into a tight pony tail with a clover scrunchie. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Adventurer, Rich. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Percival Teinithra, Male Half-Elf Expert 4
Medium (5'4") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Oblar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Oblar Greenleaf, Male Halfling Warrior 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 16
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Acrobatics +7, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +1

Possessions: 330 gp.


Social Check DCs


Arnold Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a blue feathered hat and blue clothes. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. This violet eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Stylist. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Job, In love, Adventurer. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Windsor, Male Human Aristocrat 11
Medium (6'6") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 98 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Deception +5, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 390 pp. Cloth of gold vestments (170 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Jocelyn Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright white suits and hats. He wears his auburn hair down. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Job. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Jocelyn Burrows, Male Half-Elf Rogue 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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