Watson Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He sports a long auburn beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born the only child of a wealthy merchant. Watson was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Watson decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Passionate, Entrepeneur. Flaws: Insane, Impulsive. Bonds: Criminal record. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 9)
Armor Class 13
Hit Points 63 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 500 gp. Gold dragon comb with red garnet eye (1100 gp). Gold music box (4000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Erevan Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Erevan took refuge in the old dungeon and found the beat up warhammer and armor he uses now. By chance he met his brother recently and the two have been together since.
Motivation: A deep hatred of brigands; and doesn't want to be a sailor and was forced into it by his family
Flaws: Shy, Selfish. Bonds: Nature, Family, Enemies. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
Possessions: 500 gp. Golden yellow topaz (700 gp). Moss agate (5 gp). Peridot (70 gp). Chalcedony (70 gp). 1 Minor magic item.
Hoshgrish Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long auburn hair kept up in a rat tail. His eyes are brown and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in a small desert village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has built up a small fortune and can afford his own way.
Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Bonds: Rich, Nature, Criminal record, In love. Occupation: Cook
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 200 gp. Deep blue spinel (1400 gp). Red garnet (160 gp). Red-brown spinel (160 gp).
Aramil Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses like a well dressed Barkeep does. His tied-back hair is blonde. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Barkeep and found it very stressful. He struck the Barkeep job and began his own company from there.
Motivation: Expand his business.
Flaws: Ugly, Racist. Bonds: Job, In love, Mentor. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Malachite (14 gp). Deep green spinel (40 gp).
Tarhun Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a fancy tan suit. He has a penchant for wearing a ring with an oversized amber on his right hand. His gold crest is drawn into a tight pony tail with a cross scrunchie. His eyes are red.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tarhun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tarhun. He used his abilities to travel the world and help people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has money and likes to spend it
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp. Large well-done wool tapestry (100 gp).
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