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NPC Generator

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Advanced [show]


Drifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His gray fur is smooth and relatively long. He wears an eyepatch.

Personality: Eccentric and domineering, Drifting will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Drifting's homeland. Drifting decided to take the middle way and become a bodyguard. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Drifting Candle, Male Tabaxi Warrior 8
Medium (5'2") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)16 (+3) 10 (+0)13 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1500 gp. Amber (60 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Horza Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His white hair is styled in orderly dreadlocks. His eyes are violet.

Personality: He acts crazy and hedonistic. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Horza grew up listening to his mother's many stories. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Horza Barlow, Male Half-Orc Expert 3
Medium (5'0") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Oriax Pride, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, white cloak. His long brown hair is drawn into a two foot long braid. He has several tiny topaz earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.

Motivation: He's in love; and to settle down with his crush

Ideals: Justice. Bonds: Rich, Criminal record, Enemies, Has a crush. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Oriax Pride, Male Tiefling Ranger 11
Medium (5'7") Tiefling, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 16 (+3)19 (+4)
Skills Religion +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 180 pp. Cloth of gold vestments (150 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).


Social Check DCs


Orryn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear tan clothing when he does not wear armor. He has a long black beard with little hanging trinkets. He has violet eyes and a tan hat with a green feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Military. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Orryn Raulnor, Male Gnome Bard 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 15
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)9 (-1) 13 (+1)10 (+0)
Skills Nature +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. White pearl (40 gp). Chalcedony (70 gp). Chrysoprase (70 gp).


Social Check DCs


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Detective does. He keeps his long cinnamon fur kept up in a rat tail. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He became a Detective soon after.

Motivation: Wants to open a new tavern; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Shy, Selfish. Bonds: Job. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

River In the Wind, Male Tabaxi Commoner 3
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)15 (+2) 10 (+0)19 (+4)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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