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Advanced [show]


Kilvar Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: Sold as a small child to a brothel owner, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Priest. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Pacifist. Flaws: Insomniac. Bonds: Job, Mentor. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Kilvar Ungart, Male Dwarf Expert 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills History +5, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Lapis lazuli (4 gp).


Social Check DCs


Roge Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His golden hair is kept up in a ponytail inside a small hat. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Persistence. Flaws: Ugly, Depressed, Forgetful. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Roge Goodearth, Male Halfling Druid 4
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 10 (+0)17 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Sylvan, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Aust Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length black hair. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aust took refuge in the large cave and found the beat up sickle and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Bonds: Adventurer, Criminal record, Military, Nature, Has a crush. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Aust Iranapha, Male Elf Adept 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2000 sp.


Social Check DCs


Thomas Washington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and likes to wear tan tank tops with black pants. His long chestnut hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Thomas was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Has a crush, Adventurer. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thomas Washington, Male Human Adept 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Gormogord Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a worn and beaten armor. He wears a small hat to cover his moderate length red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful wizard made him what he is. Gormogord was born on a far southern island where he grew up under the tutelage of his father, an expert Priest. He was granted druidic powers by his dying brother.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Mentor, Immigrant. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Gormogord Elderberry, Male Halfling Fighter 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 15 (+2)17 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs

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