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Advanced [show]


Wrenn Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Wrenn is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.

Motivation: He would like to get married and retire; and to settle down with his crush

Flaws: Depressed, Shy. Bonds: Nature, Adventurer, Has a crush. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Wrenn Silverthread, Male Gnome Rogue 10
Small (3'6") Gnome, Neutral Evil (CR 10)
Armor Class 11
Hit Points 81 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)15 (+2) 11 (+0)17 (+3)
Skills Arcana +6, Deception +7
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 2300 gp. Malachite (15 gp). Azurite (15 gp). Sard (50 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Qemuel Grief, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. He wears a small hat to hide his balding. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Qemuel Grief, Male Tiefling Rogue 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp.


Social Check DCs


Gilthur Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has no hair. His fierce violet eyes like to dwell on things.

Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Gilthur Holderhek, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)15 (+2) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1400 sp. 1 Masterwork Common Melee.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown fur is kept up in a ponytail inside a broad hat. His hazel eyes dart from person to person.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.

History: The child of eastern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Emerald's homeland. Emerald decided to take the middle way and become a bodyguard. He then took over the family business and is one of the better Dyer for hire.

Motivation: To find somewhere to settle down; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Attractive, Job, Immigrant. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Emerald In the Wind, Male Tabaxi Commoner 12
Medium (6'3") Tabaxi, Neutral Good (CR 12)
Armor Class 13
Hit Points 22 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)9 (-1) 17 (+3)11 (+0)
Skills Athletics +7, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 8000 sp. Red-brown spinel (160 gp). Rose (50 gp). Blue sapphire (1600 gp). Onyx (50 gp). Peridot (50 gp). Black opal (1600 gp). Fire opal (1600 gp). Banded agate (8 gp). Pink pearl (160 gp). Black pearl (1300 gp).


Social Check DCs


Einkil Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a bastard sword. His chestnut hair, when down, is lengthy. His green unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His father raised him in a mountain cabin. Einkil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Justice. Flaws: Disease, Fearful. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Einkil Bloodkith, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 14 (+2)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1600 sp.


Social Check DCs

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