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Advanced [show]


Cockaby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears many layers of old clothing at all times. His feathered hat is riddled with cuts and holes. His amber unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.

History: Born in the west his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted arcane powers by his dying brother.

Motivation: Retire the richest man in the west; and he feels threatened by others

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Cockaby Folkor, Male Gnome Bard 8
Small (3'3") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 3000 sp. A life-sized copper and silver statuette of a cockatrice. (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Beast is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sage like his mother before him.

Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor

Ideals: Justice. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Beast Wind, Male Tabaxi Sorcerer 10
Medium (5'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Performance +7, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. He has gray eyes.

Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has a crush on the local Herbalist; and he wants revenge against illithids

Ideals: Gifted. Flaws: Secretive. Bonds: Has a crush, Mentor, Enemies. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tod Glenfellow, Male Halfling Druid 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 900 gp.


Social Check DCs


Gardain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting tan shirt and pants and is in decent physical shape. With bright auburn hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gardain was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He became a Laborer soon after.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Gardain Balderk, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Small steel mirror.


Social Check DCs


Lance Hornsby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his chestnut hair down. His amber eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He has achieved small success as a Bellfounder.

Motivation: Expand his business; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Logical, Gifted. Flaws: Insane. Bonds: Job. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Lance Hornsby, Male Human Aristocrat 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp. Bloodstone (20 gp).


Social Check DCs

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