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Advanced [show]


Nordak Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears many layers of old clothing at all times. He has a small bristly mustache and wavy blonde hair. His eyes are green and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. Nordak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Nature. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Nordak Loderr, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Abyssal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 230 gp.


Social Check DCs


Nadarr Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with feathered hat. He keeps his green crest in a flapper bob. His red unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He served in the navy to pay for his family's outstanding loans. Cursed with a spirit at a very young age, Nadarr has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Disease, Sensitive, Antagonistic. Bonds: Military. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nadarr Clethtinthiallor, Male Dragonborn Monk 9
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 62 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 18 (+4)19 (+4)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1300 gp. Eye agate (4 gp). Red garnet (160 gp). Rich purple corundum (500 gp). Chrysoberyl (160 gp).


Social Check DCs


Three Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man wears an entirely green suit with black socks and a vest with buckled shoes. He wears a wide-brimmed hat to cover his moderate length beige fur. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Three took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Opinionated, Gifted. Bonds: Poor. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Three Treat, Male Tabaxi Bard 11
Medium (5'2") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 18 (+4)16 (+3)
Skills Animal Handling +8, Stealth +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 1800 gp. Blue sapphire (900 gp). Black pearl (1100 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heian Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His eyes are likewise gray.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Slave, Attractive. Occupation: Hunter

Voice: Smoker's lung

Attributes [hide]

Heian Holland, Male Half-Elf Barbarian 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Iolite (80 gp). Black star sapphire (800 gp). 1 Thunderstones. 3 Antitoxin.


Social Check DCs


Gimurt Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His hair is golden and curly. His half smiles and green eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of gnolls once and for all.

History: Sold as a small child to a brothel owner, Gimurt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, his parents were killed by a gnolls raid, leaving Gimurt alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gimurt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent father

Bonds: Attractive, Religious, Enemies, Mentor, Family. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Gimurt Daerdahk, Male Dwarf Wizard 10
Medium (4'0") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 31 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 1900 gp. Peridot (20 gp). Smoky quartz (20 gp). White pearl (70 gp). Hematite (13 gp). Aquamarine (1100 gp). Onyx (20 gp). Deep blue spinel (1100 gp). Aquamarine (1100 gp).


Social Check DCs

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