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NPC Generator

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Advanced [show]


Bertram Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered crossbow and tarnished kukri as well. He wears his red hair down. His brown eyes peer out from beneath his top brown hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Poor, Nature. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Bertram Deephollow, Male Halfling Commoner 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)12 (+1) 16 (+3)16 (+3)
Skills Nature +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Charles Soames, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his black hair well, parting it to the left. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Charles Soames, Male Human Adept 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp.


Social Check DCs


Whurbin Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. He has a long silver beard with little hanging trinkets. His amber eyes peer out from beneath his wide-brimmed white hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.

History: The child of a Baker, who enjoyed hunting, Whurbin was taken on many hunting expeditions. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Antagonistic, Addict, Insane. Bonds: Nature. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Whurbin Strakeln, Male Dwarf Paladin 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10 pp. Black velvet mask with numerous citrines (180 gp).


Social Check DCs


Warryn Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. His black hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Warryn will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the west to a Barrister, Warryn learned a great deal about his mother's area of expertise. His divine abilities were realized during a raid on his village. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Extrovert, Fighting, Gifted, Optimist. Bonds: Attractive, Job. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Warryn Shadowcloak, Male Gnome Commoner 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Rich purple corundum (400 gp). Golden yellow topaz (1200 gp). Jet (70 gp). 1 Minor magic item.


Social Check DCs


Jebeddo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His white hair and beard is wavy and long. His face is scarred and worn.

Personality: Eccentric and domineering, Jebeddo will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast forest. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Jebeddo Sympony, Male Gnome Wizard 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 16 (+3)16 (+3)
Skills Athletics +2, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. Alexandrite (500 gp). Smoky quartz (30 gp). Eye agate (8 gp). 1 Minor magic item.


Social Check DCs

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