Carrie Raethran, Male Elf [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a clover on it. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Carrie is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Carrie took refuge in the large cave and found the beat up shortspear and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and doesn't want to be a junk dealer and was forced into it by his family
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Resh Stanley, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dark leathers with embroidery. His blonde hair is still thick. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Mentor. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp. Zircon (20 gp).
Norman Cooper, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light brown in addition to tight pants. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Artistic. Flaws: Hedonist. Bonds: Military, Criminal record, Family. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 10 pp. Red-brown spinel (50 gp).
Enialis Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is kept up in a ponytail inside a top hat. His eyes are a pleasant amber.
Personality: He is calm most of the time but flees social interaction. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Enialis was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Shepherd for hire.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Job. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 6000 cp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Cairn Harm, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a bastard sword. His blue hair is smooth and relatively long. His face is scarred and worn.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!