Barendd Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear black tank tops with tan pants. He has a very tight haircut. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Barendd grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Ugly, Shy. Bonds: In love, Adventurer, Immigrant. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
Possessions: 200 gp.
Silent Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His fur is black, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to raise his children well; and he is unsatisfied with his job
Flaws: Insane. Bonds: Attractive, Job, Family, Criminal record, Adventurer. Occupation: Navigator
Voice: American accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 5000 sp.
Pandjed Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His green crest is knotted and matted. His red eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a island tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Cynical. Bonds: Religious, Nature, Criminal record. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1800 gp. Chrysoberyl (110 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balam Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in brown turtlenecks beneath a grey coat with brown slacks. He wears a colorful flower in his brown hair. His eyes are silver.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Sold as a small child to a wizard, Balam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Since then, he has sought to make the best of life.
Motivation: A strong sense of loyalty to Tiefling people; and seeks redemption
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Crown-heir
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 73 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
Possessions: 300 pp. Sardonyx (80 gp). Onyx (80 gp). Alexandrite (700 gp). Azurite (5 gp). Zircon (80 gp). Sardonyx (80 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.
Roger Lindsay, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his kukri ready. His silver hair is matted, messy, and big. His thin eyebrows rest above his beady amber eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Roger was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!