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NPC Generator

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Advanced [show]


Trey Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a moderate pudge and is not very fit. His white hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the east, but his parents moved at a very young age to the south. Trey was born on a far eastern island where he grew up under the tutelage of his father, an expert Roofer. He's since become an addict/alcoholic.

Motivation: Expand his business; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Ugly, Addict. Bonds: Adventurer, Immigrant, Job. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Trey Bohm, Male Half-Elf Sorcerer 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 100 gp.


Social Check DCs


Azzakh Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and brown handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His rusty crest is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 3 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Flaws: Secretive. Bonds: Attractive, Religious, Immigrant, Enemies. Occupation: Miner

Voice: Russian accent

Attributes [hide]

Azzakh Mystan, Male Dragonborn Druid 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 9
Hit Points 89 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 500 gp. Silver chalice with lapis lazuli gems (180 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are red.

Personality: While he acts the brute, he is far gentler than he would appear. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Zedaar grew up listening to his father's many stories. He found a children's book about a Dragonborn Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zedaar Raghthroknaar, Male Dragonborn Aristocrat 7
Medium (6'7") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5

Possessions: 70000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Yeardley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His hair is silver and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north. Lance was born on a far northern desert where he grew up under the tutelage of his mother, an expert Beggar. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and expand his business

Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Adventurer, Job. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Lance Yeardley, Male Human Cleric 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Zedaar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. He has styled his rusty crest well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He feeds upon the attention of others.

History: Zedaar was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Carter again; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Terse. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Zedaar Ophinshtalajiir, Male Dragonborn Ranger 6
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 17 (+3)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 7000 sp.


Social Check DCs

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