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Advanced [show]


Tim Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is red, silky, and of moderate length. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Body Guard, his mother struggled to pay the bills. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and to be a body guard again

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Poor. Occupation: Layabout

Voice: German accent

Attributes [hide]

Tim Staurheim, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Purban Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a long, green cloak. He has moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Purban was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Purban took refuge in the large cave and found the beat up halberd and armor he uses now. After a long history of fighting, Purban and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Purban Goldfound, Male Halfling Adept 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 pp.


Social Check DCs


Beloril Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries longbows. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Seeks redemption.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Poor. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Beloril Ironfist, Male Dwarf Rogue 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 68 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 18 (+4)13 (+1)
Skills Nature +6, Persuasion +5
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Red spinel (80 gp). Coral (80 gp). Golden yellow topaz (1500 gp). Black opal (1500 gp). Malachite (15 gp). Black opal (1500 gp). Aquamarine (1500 gp). Hematite (15 gp).


Social Check DCs


Iados Random, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is short and purple. He has gleaming, smiling red eyes.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. A true patriot, Iados would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Iados was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He has achieved small success as a Spice Merchant.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Ideals: Logical. Flaws: Insomniac. Bonds: Job, Military, Poor. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Iados Random, Male Tiefling Aristocrat 3
Medium (5'3") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Spear Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, tan cloak. He wears a wide-brimmed hat to cover his moderate length lavender fur. He wears crescent spectacles with a black brim.

Personality: Spear is depressed about a lot of things. He tends to be a nihilist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Justice. Flaws: Ugly, Depressed, Insane. Bonds: Religious, Enemies. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Spear Of Wine, Male Tabaxi Barbarian 3
Medium (6'6") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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