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Advanced [show]


Odo Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, tan, dusty cloak. His silver hair is braided into rings. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge; and someone believes him a fraud

Ideals: Athletic, Joker, Artistic. Flaws: PTSD, Mundane. Bonds: Enemies. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Odo Beckwith, Male Human Adept 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)17 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Dilettante, Harbek learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting, Athletic. Bonds: Attractive, Job, Adventurer. Occupation: Dilettante

Voice: Boston accent

Attributes [hide]

Harbek Dankil, Male Dwarf Rogue 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 74 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 3000 gp. Red garnet (110 gp). Onyx (40 gp). Moonstone (40 gp). Jet (110 gp). Amethyst (110 gp). Deep blue spinel (800 gp).


Social Check DCs


Tethren Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in violet turtlenecks beneath a blue coat with yellow slacks. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Philantrophist, Optimist. Bonds: Poor, Job. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tethren Elusive, Male Tiefling Wizard 8
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Medicine +4, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 800 gp.


Social Check DCs


Gargax Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His red crest is lengthy. His eyes are a pleasant gold.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small mountains village. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Guardian, Nature, Religious. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Gargax Argenthrixus, Male Dragonborn Bard 9
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 8 (-1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. He has styled his chestnut hair well, parting it to the right. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend

Ideals: Joker. Bonds: Family, Rich, Adventurer. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Baern Lutgehr, Male Dwarf Commoner 7
Medium (4'2") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 9 (-1)10 (+0)
Skills Insight +2, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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