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Advanced [show]


Warryn Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in lance use. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Warryn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Enemies, Religious. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Warryn Umbodoben, Male Gnome Commoner 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 16 (+3)16 (+3)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Gimûb Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears rags and sports a simple walking cane. His hair is blonde and curly. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south, but his parents moved at a very young age to the north. After coming to the age of reason, Gimûb took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Gimûb Home, Male Half-Orc Aristocrat 7
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: Black pearl (400 gp). Hematite (10 gp).


Social Check DCs


Theren Amastacia, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this man wears light armors faded through time and improper care. His hair is long and brown with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His amber eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Dyer for hire.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Flaws: Disease. Bonds: Military, Job. Occupation: Dyer

Voice: French accent

Attributes [hide]

Theren Amastacia, Male Elf Wizard 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Deep blue spinel (200 gp). Zircon (30 gp). Chrysoprase (30 gp). 1 Masterwork Thieves’ tools. 1 Hourglass.


Social Check DCs


Taklinn Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his grey robe and has his quarterstaff always slung over his shoulder. His head has been shaved. His green eyes dart from person to person to random spaces in the air.

Personality: Taklinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Taklinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Taklinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Extrovert, Fighting. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Taklinn Bofdann, Male Dwarf Druid 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 20 (+5)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Hupe Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He very much looks the part of a Shepherd, and his gloved hand is found clutching a shortspear. His silver hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is lazy and tries to find solutions quickly.

History: He was raised in a island tribe. He worked as a nervous Shepherd and found it very stressful. He has achieved small success as a Shepherd.

Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor

Flaws: Lazy. Bonds: Job, Nature, Family. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Hupe Strongbones, Male Halfling Barbarian 7
Small (3'0") Halfling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 36 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 14 (+2)8 (-1)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5

Possessions: 7000 sp. Malachite (15 gp). Azurite (15 gp). Aquamarine (700 gp).


Social Check DCs

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