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Umpen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.

History: Umpen was born with his mother's beautiful face. Umpen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Logical. Bonds: Attractive, Adventurer, Criminal record. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Umpen Dunben, Male Gnome Ranger 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 80 gp. Jade (160 gp).


Social Check DCs


Curran TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely blue suit with brown socks and a vest with buckled shoes. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has never given up on his poetry dream.

Motivation: Many brigands want him driven away; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Criminal record. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Curran TellPenny, Male Halfling Sorcerer 5
Small (3'2") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 27 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)16 (+3) 9 (-1)15 (+2)
Skills Deception +5, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Marley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a yellow suit, green shirt, and brown tie. His hair is short and red. He has gleaming, smiling brown eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has all his life been fascinated with dancing.

History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Optimist, Artistic. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Raymond Marley, Male Human Rogue 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Immeral Iathrana, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, brown, dusty cloak. His hair is auburn and curly. He has gleaming, smiling green eyes.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Immeral studied abroad. A gifted student he started as a Bellfounder, but he got bored and became a Detective. In the meantime he has taken over work as a Detective and occasionally as a mercenary.

Motivation: Further expansion of business; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Religious, Adventurer. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Immeral Iathrana, Male Elf Warrior 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 6000 cp. Blue quartz (10 gp). Chrysoprase (80 gp). 2 Alchemist’s fire.


Social Check DCs


Beiro Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a large brown jacket. He has a long auburn beard with little hanging trinkets. His thin eyebrows rest above his beady amber eyes.

Personality: Calm and collected, he is a well trained Fortune-teller. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Fortune-teller business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Justice. Flaws: Ugly. Bonds: Job, Criminal record, Religious. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Beiro Erenaeth, Male Elf Fighter 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Athletics +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: Gold dragon comb with red garnet eye (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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