Shadow Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white fur is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: The child of a Cook, who enjoyed hunting, Shadow was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc
Flaws: Insane, Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 15 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Silver pearl (90 gp). Malachite (4 gp). Rich purple corundum (1200 gp). Silver pearl (90 gp). Deep green spinel (90 gp). Tiger eye turquoise (4 gp).
Thomas Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is cut close to his head. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Thomas studied abroad. After coming to the age of reason, Thomas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted, Fighting. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Orryn Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. He wears a small hat to hide his balding. His blue eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Orryn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 15
Hit Points 130 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
Possessions: 1000 gp. Zircon (40 gp). Violet garnet (1400 gp). Deep blue spinel (1400 gp). 1 Minor magic item.
Roge Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He has a very tight haircut. His eyes, though not visible through his cowl, are green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can't help but pocket interesting objects he comes across
History: Roge was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he wants revenge against illithids
Ideals: Disciplined. Bonds: Criminal record, Family, Adventurer, Enemies. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Masterwork Common Melee.
Percival Barlow, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He has a small bristly mustache and wavy red hair. His eyes are a pleasant gray.
Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not trust anyone and sleeps with one eye open.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Retire the richest man in the south; and meet up once more with his childhood friend
Ideals: Impeccable, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 14
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1200 gp. Blue sapphire (700 gp). Black opal (700 gp). Iolite (80 gp). Black pearl (1600 gp). Jade (80 gp).
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