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Advanced [show]


Zepar Respect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered red stockings. He carries a battered bastard sword and tarnished club as well. His black hair is heavily combed to the left. He is baby faced.

Personality: Zepar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: A powerful brothel owner made him what he is. A few years later when the north was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Extrovert. Bonds: Adventurer, Mentor, Immigrant. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Zepar Respect, Male Tiefling Rogue 5
Medium (5'7") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Karash Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a colorful flower in his brown hair. He has a dull look in his blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He plays an instrument quite well.

History: Karash was born in the south. At a young age he loved to build and create. His childhood dream was to be a Tailor, but he was a colossal failure. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic, Persistence. Bonds: Attractive, Job, Religious. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Karash Walcott, Male Half-Orc Barbarian 3
Medium (5'2") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 12 (+1)6 (-2)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Malmûg Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His tied-back hair is blonde. His eyes are gray and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Malmûg would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Malmûg was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. Recently the stress of being a Map Maker has made it difficult for him to sleep.

Motivation: He feels that his past leaves him morally obligated to help; and his religion dominates his actions

Flaws: Insomniac. Bonds: Attractive, Job, Military, Religious, Criminal record. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Malmûg Bradly, Male Half-Orc Expert 10
Medium (5'5") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 19 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)16 (+3) 12 (+1)14 (+2)
Skills Deception +6, Religion +7
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Aquan, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 2100 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Halander Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His black hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Halfling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 7 years.

Motivation: He has passion for adventuring and risk; and halfling compassion

Flaws: Racist. Bonds: Job, Family, Slave, Adventurer. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Halander Silvereyes, Male Halfling Warlock 3
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp.


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man is wearing a perfectly clean shirt and pair of pants. He has a long golden beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south. His first spouse was a Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor.

Flaws: Addict. Bonds: Attractive, Job, Family, Immigrant. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Ozyman Warmwater, Male Halfling Monk 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Athletics +0, History +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs

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