Direcris Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying silver crest a little too much giving a sharp silver color. His otherwise smooth face is marked with small tiny scars.
Personality: Direcris is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and nothing but the best is good enough for him
Ideals: Extrovert, Impeccable, Gifted. Flaws: Mundane. Bonds: Poor. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Blue quartz (11 gp).
Three Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a Stetson hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He comes from a rich eastern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 5000 sp. Silver comb with moonstones (100 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.
Joser Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His red hair is braided into rings. His fierce amber eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Navigator
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 81 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Draconic, Celestial, Orc
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 500 pp. Rose (50 gp). White pearl (70 gp). Jade (70 gp). Fire opal (800 gp). Golden yellow topaz (800 gp). White pearl (70 gp). White pearl (70 gp). Citrine (50 gp). Pink pearl (70 gp). Lapis lazuli (6 gp). Red-brown spinel (70 gp). Rhodochrosite (6 gp). Malachite (6 gp). Coral (70 gp). Hematite (6 gp). Sardonyx (50 gp). Golden yellow topaz (800 gp).
Morg Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy brown beard and wild brown hair. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and he has passion for adventuring and risk
Ideals: Philantrophist, Gifted. Bonds: Adventurer, Guardian. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 14
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Malachite (11 gp). Red garnet (110 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.
Bharash Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His crest is brass and curly. His skin is flawless and his red eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.
History: The child of southern immigrants he idolized his father. Through the years after Bharash was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bharash's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Lazy, Antagonistic. Bonds: Immigrant, Attractive. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp.
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