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Advanced [show]


Nordak Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a grey coat. He keeps his blonde hair in a flapper bob. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away

Ideals: Persistence, Professionalism, Fighting. Flaws: Ugly. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Nordak Frostbeard, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Trynnicus Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a black vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His blue crest is matted, messy, and big. His gold eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. During his travels, Trynnicus and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trynnicus discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trynnicus fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Trynnicus Kerrhylon, Male Dragonborn Wizard 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp.


Social Check DCs


Oskar Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and grey robe with the hood down. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Oskar embodies much of what other species detest in the Dwarves. He invites people to come help in his community garden.

History: He was born in the south, but his parents moved at a very young age to the east. In his 10th year, his parents were killed by a orcs raid, leaving Oskar alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Oskar Holderhek, Male Dwarf Wizard 10
Medium (4'1") Dwarf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills History +7, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Halfling, Draconic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544433200

Possessions: 1500 gp.


Social Check DCs


Trail Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'3" northern man, he prefers to wear black clothing when he does not wear armor. He keeps his long white fur kept up in a rat tail. He has gleaming, smiling hazel eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Trail does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. He married young, but lost his spouse to gnolls. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: To unite with his brother; and he wants nothing more than to rejoin the army

Flaws: Depressed, Mundane. Bonds: Enemies, Military, Job, Family. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Trail Of Snakes, Male Tabaxi Adept 6
Medium (6'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 90 pp. Silver pearl (60 gp). Blue sapphire (1000 gp). Chalcedony (60 gp). Onyx (60 gp).


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is always cut to a buzz. His eyes are a pleasant hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: Fargrim was raised in a hard working conservative environment. He moved out south to avoid the crime he committed. He then took over the family business and is one of the better Healer for hire.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Religious, Job, Criminal record. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Fargrim Loderr, Male Dwarf Druid 3
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 17 (+3)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp.


Social Check DCs

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