Dazzazn Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a green tunic with blue highlights, and long black pants that bunch up around his shoes. He keeps his scarlet crest in a pixie cut. His fierce gold eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Locksmith, Dazzazn learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: He loathes his own lifestyle; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Justice. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 19)
Armor Class 14
Hit Points 127 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +8 / 5d8+2, Ranged +10 / 5d8+4, Grapple +4
Possessions: 24000 gp. Solid gold idol (300 gp). Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Solid gold idol (300 gp). Black velvet mask with numerous citrines (110 gp). Gold and ruby ring (4000 gp). Gold and topaz bottle stopper cork (300 gp). Gold music box (3000 gp). A necklace of small pink pearls (3000 gp). Solid gold idol (300 gp). Old masterpiece painting (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). Gold and ruby ring (4000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mûzglob Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green tunic with black highlights, and long white pants that bunch up around his shoes. His long auburn hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Mûzglob was raised in a hard working conservative environment. After coming to the age of reason, Mûzglob took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: In love, Job, Religious. Occupation: Slave Trader
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 2d6+5, Ranged +5 / 2d6+2, Grapple +5
Possessions: 2000 sp. 1 Minor magic item.
Howard Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long golden beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic man, Howard's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is a Lycanthrope in disguise. He found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural halfling artifacts is his passion
Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Has a crush, Adventurer. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Giant, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item.
Rael Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male dresses like a well dressed Scribe does. He is tall, broad shouldered and powerfully built. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Scribe.
Motivation: To be a Barrister again; and wants to open a new tavern
Ideals: Optimist. Flaws: Fearful, Ugly. Bonds: Job, Poor. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Amethyst (50 gp).
Cockaby Nackle, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'5" and wears a fancy brown suit. He wears his silver hair down. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.
History: Cockaby was born the youngest of three triplets. Through the years after Cockaby was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cockaby's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Attractive, Poor, Military, Family, Immigrant. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 42 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1500 gp. Jasper (70 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Rose (70 gp). Aquamarine (500 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!