Purban Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He wears a faded coat and loose pants complete with deerstalker hat. His brown hair is smooth and relatively long. His skin is flawless and his violet eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. After a long history of fighting, Purban and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Lazy. Bonds: Attractive, Poor, Immigrant. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Halfling, Ignan, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Finely wrought small gold bracelet (20 gp).
Manfred Stanley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Optimist, Entrepeneur. Bonds: Rich, Adventurer, Immigrant, Job. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 40 pp.
Zaffrab Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a yellow armored body suit, with a simple blue line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. He keeps his chestnut hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He now owns his own business.
Motivation: He is currently in port desperately looking for someone to get him out; and he is content
Ideals: Logical. Flaws: Insane, Mundane. Bonds: Slave. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Sylvan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Bilbron Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and is typically in his Fletcher uniform. His hair is golden and curly. His green eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a Junk Dealer, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bilbron took refuge in the large cave and found the beat up nunchaku and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Logical. Bonds: Job, Attractive, Poor, Nature. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 97 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 20 (+5) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +4
Possessions: 900 gp.
Mormo Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. His hair is short and white. His white eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the north. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mormo is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a brothel owner, Mormo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is content; and he seems to be bored by most things
Ideals: Pacifist, Justice. Bonds: Attractive, Mentor. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!