Scrag Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He carries a battered bow and tarnished hammer as well. His auburn hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Assassin. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Scrag fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Military. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 900 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).
Alston Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black costume with the symbols of strength on his torso. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Forgetful. Bonds: Poor, Attractive, Nature. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Glim Reese, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his mace. His red hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with finding treasure.
History: Glim was born in the north. At a young age he loved to build and create. Through the years after Glim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Glim's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 380 gp.
Tarhun Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears dark leathers with embroidery. His gold crest is greasy and uncared for. His eyes are gold and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and to find somewhere to settle down
Flaws: Ugly, Antagonistic, Mundane. Bonds: Military, Immigrant. Occupation: Body Guard
Voice: German accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1600 gp.
Vondal Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. With a patchy white beard and wild white hair. His eyes are blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vondal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vondal. He struck the Slave Trader job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Shy. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
