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Caeldrim Floshem, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his right hand. His long auburn hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the south. His father took him hunting and taught him how to get in the mind of other creatures. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Insane. Bonds: In love, Nature, Poor. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Caeldrim Floshem, Male Elf Fighter 4
Medium (4'7") Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Theodoric Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Unemployed. His hair is short and white. His thin eyebrows rest above his beady gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west his family was never financially stable. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and wants to raise his children well

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Family, Job. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Theodoric Sheldon, Male Human Barbarian 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Nicor Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his brown robe and has his whip always slung over his shoulder. He has dark red hair. His gold eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found

Ideals: Joker. Bonds: Family, Rich, Debt, Religious. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Nicor Dodge, Male Tiefling Adept 10
Medium (6'0") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 37 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Athletics +5, History +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 2000 gp. White pearl (100 gp). Moonstone (50 gp). Chrysoberyl (100 gp). Aquamarine (1500 gp). Moonstone (50 gp). Black pearl (1500 gp).


Social Check DCs


Reynard Royston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His hair is silver and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He was born at the edge of vast island. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Reynard's father didn't care for him much, and the feeling was mutual. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Slave, Nature. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Reynard Royston, Male Human Warrior 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 45 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 10000 sp. Jacinth (2000 gp). Jet (150 gp). Golden yellow topaz (1100 gp). Golden pearl (150 gp). Emerald (900 gp).


Social Check DCs


Ombul Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a brown suit. He has a slight overbite and is overall scrawny. His moppish white hair is in a traditional bowl cut. His amber eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The war was a terrible time for him, and Ombul does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Depressed. Bonds: Military, Poor, Adventurer. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Ombul Greenbottle, Male Halfling Ranger 4
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 26000 cp.


Social Check DCs

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