Thamuz Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 10)
Armor Class 12
Hit Points 45 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Draconic, Ignan, Aquan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 11000 sp. Brass mug with jade inlays (200 gp).
Charles Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is wearing a long, grey, dusty cloak. He has a penchant for wearing a ring with an oversized ruby on his left hand. With bright red hair and a scraggly beard. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Justice, Gifted, Optimist, Logical. Flaws: Selfish. Bonds: Rich. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Terran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Nordak Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a simple tan robe with brown stripes complete with hood. He has moderate length chestnut hair. His green eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.
History: Gifted from a young age, Nordak studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted necromantic powers by his dying brother.
Motivation: He is greedy.
Ideals: Professionalism, Gifted. Flaws: Terse, Insane. Bonds: Rich. Occupation: Unemployed
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Quarion Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Marshal uniform. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Quarion was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and his spouse's relatives view him with great suspicion
Ideals: Logical. Bonds: Job, Guardian, Poor, Family. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kelter Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is blonde and curly. He has gleaming, smiling green eyes.
Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.
History: Kelter was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Addict. Bonds: Religious, Poor, Adventurer. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
