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NPC Generator

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Advanced [show]


Peter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears tattered old clothes. He is bald on top and has large red tufts of hair around his ears. His green eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of eastern immigrants he idolized his mother. After coming to the age of reason, Peter took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Immigrant. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Peter Bradshaw, Male Human Barbarian 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. Blue quartz (4 gp).


Social Check DCs


Kyle Gresham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow feathered hat and yellow clothes. His red hair is drawn into a tight pony tail with a cross scrunchie. His skin is flawless and his green eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the east. He has all his life been fascinated with music.

History: Gifted from a young age, Kyle studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist, Artistic, Gifted. Bonds: Immigrant, Attractive, Criminal record. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Kyle Gresham, Male Human Expert 2
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Sylvan, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Kyle Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of death on his torso. He has a slight overbite and is overall scrawny. He has a long chestnut beard with little hanging trinkets. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Kyle Heiser, Male Human Monk 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Pandjed Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His crest is short and silver. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised by priests from a young age. A gifted student he started as a Servant, but he got bored and became a Locksmith. He is searching for what he claims is his rightful reward.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a servant again

Bonds: Attractive, Job, Adventurer, Religious, Mentor, Debt. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Pandjed Verthisathurgiesh, Male Dragonborn Expert 7
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 7000 sp. Bloodstone (70 gp). Violet garnet (1400 gp). 1 Minor magic item.


Social Check DCs


Gerard Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has dyed his greying red hair a little too much giving a sharp red color. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Passionate, Gifted, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Dalanthan, Male Half-Elf Cleric 15
Medium (4'11") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 83 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)18 (+4) 11 (+0)13 (+1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 10
Languages Common, Elven, Gnome, Celestial, Ignan, Draconic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 3000 gp. Freshwater pearl (9 gp). White opal (1500 gp). Violet garnet (700 gp). Alexandrite (700 gp). Sard (60 gp). Tourmaline (100 gp). Lapis lazuli (9 gp). Freshwater pearl (9 gp). Rose (60 gp). Alexandrite (700 gp). Black pearl (700 gp). 1 Medium magic item.


Social Check DCs

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