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Advanced [show]


Ralf Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he has a large grey mantle and cape that has been intricately interwoven into his blue robe. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Optimist, Pacifist. Bonds: Immigrant, Adventurer, Job. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Ralf Mystralath, Male Half-Elf Adept 2
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)16 (+3) 13 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his left hand. He keeps his long cinnamon fur kept up in a rat tail. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Shoemaker business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He has worked as a Shoemaker like his father before him.

Motivation: To be a Barrister again; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, In love, Adventurer, Job. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Nimble In the Wind, Male Tabaxi Adept 10
Medium (6'3") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 18 (+4)9 (-1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Sylvan, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16332100

Possessions: 700 gp.


Social Check DCs


Zepar Music, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is scarred and worn.

Personality: Zepar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is harsh and unforgiving.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Zepar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Zepar Music, Male Tiefling Monk 8
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)9 (-1) 17 (+3)17 (+3)
Skills Intimidation +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'0", this man is renowned for his bright pastel suits and hats. His silver hair is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Detective business at a young age. Oskar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Nature, Job, Adventurer. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Oskar Dankil, Male Dwarf Warrior 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 95 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 3000 gp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Bertram Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of death on his torso, and carries crossbows. His white hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north to a Baker, Bertram learned a great deal about his mother's area of expertise. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has worked as a Baker like his mother before him.

Motivation: Many brigands want him driven away; and to be a bowyer again

Ideals: Fighting, Optimist. Bonds: Immigrant, Job, Enemies. Occupation: Baker

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Whispermouse, Male Halfling Paladin 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 18 (+4)11 (+0)
Skills Arcana +2, Perception +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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