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NPC Generator

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Thomas Kirby, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He carries with him a set of hammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and curly. His half smiles and gray eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Bather, who enjoyed hunting, Thomas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the large cave and found the beat up hammer and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Artistic. Bonds: Attractive, Nature. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Thomas Kirby, Male Human Druid 11
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Religion +6, Survival +5
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 3100 gp. Sard (70 gp). Black pearl (1000 gp). Smoky quartz (70 gp). Alexandrite (1000 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a grey and yellow robe with the hood down. His long black hair reaches down to his waist. His eyes are likewise brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Painter business at a young age. He worked as a nervous Painter and found it very stressful. He has never given up on his singing dream.

Motivation: He feels kind of lost in life; and to be a blacksmith again

Ideals: Artistic. Flaws: Forgetful, Depressed. Bonds: Attractive, Job. Occupation: Painter

Voice: American accent

Attributes [hide]

Burgell Ironhide, Male Gnome Wizard 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Fragrant Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a blue armored body suit, with a simple black line shooting up and back down. His whole body is exceptionally muscular. His fur is white and very short. His hazel eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a stableman and was forced into it by his family

Ideals: Justice, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Fragrant Shoe, Male Tabaxi Commoner 4
Medium (5'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Rhodochrosite (12 gp). Jet (90 gp). Golden pearl (90 gp). Obsidian (12 gp).


Social Check DCs


Vondal Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy, self-centered, vain, and jealous.

History: Vondal hails from a village terrorized by dire rats. A few years later when the south was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Vondal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Flaws: Emotional, Selfish. Bonds: Enemies, Immigrant. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Vondal Torunn, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1800 sp. 1 Masterwork Common Melee.


Social Check DCs


Osco Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He carries with him a set of spears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is auburn. His eyes are amber and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing painting.

History: When he was but 3 years old his parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Osco's homeland. Osco decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osco fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting, Athletic, Artistic. Bonds: Immigrant, Religious. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Osco Underfoot, Male Halfling Expert 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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