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Advanced [show]


Heward Royal, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy brown suit. He has a blonde handlebar mustache and slicked back blonde hair. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.

Motivation: Wishes to resurrect an old love; and wants his loneliness to end

Ideals: Athletic, Disciplined. Bonds: Attractive, In love, Immigrant, Military. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Heward Royal, Male Human Aristocrat 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 800 sp. Silver comb with moonstones (300 gp).


Social Check DCs


Karash Budd, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair and beard is wavy and long. His skin is flawless and his blue eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Karash was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He used his abilities to travel the world and help people.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence, Philantrophist. Flaws: Depressed. Bonds: Attractive, Job, Criminal record. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Karash Budd, Male Half-Orc Aristocrat 4
Medium (5'3") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Rich purple corundum (500 gp). Freshwater pearl (5 gp). Tiger eye turquoise (5 gp). Azurite (5 gp). 1 Minor magic item.


Social Check DCs


Balam Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a grey scarf. His blue hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Balam took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets.

Ideals: Gifted, Joker, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Balam Reverence, Male Tiefling Bard 9
Medium (6'2") Tiefling, Lawful Good (CR 9)
Armor Class 10
Hit Points 65 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1100 gp. Old masterpiece painting (1600 gp). Old masterpiece painting (1600 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Joser Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue cloak and cross-gartered yellow stockings. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Halfling conditions. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Joser was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To protect his home; and a deep hatred of gnolls

Ideals: Optimist. Flaws: Racist. Bonds: Enemies, Military, Guardian. Occupation: Priest

Voice: Pronounces O like U

Attributes [hide]

Joser Copperkettle, Male Halfling Paladin 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +7, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp.


Social Check DCs


Stannor Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his chestnut hair up. He has several tiny amber earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. When Stannor reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Optimist, Entrepeneur. Bonds: Adventurer, Rich, Military. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Stannor Tealeaf, Male Halfling Warrior 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Druidic, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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