Dagger Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black, dusty cloak. His lavender fur is singed and shortened. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Athletic, Impeccable, Professionalism. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Crown-heir
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 45 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gûndza Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green tunic with grey highlights, and long white pants that bunch up around his shoes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green.
Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Jeweler in town.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Jeweler job and began his own company from there.
Motivation: He's repulsed by the PC; and to be a barber again
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Job, Religious. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item.
Aramil Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: A 4'10" eastern man, he wears just a white suit. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a slaver, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Aramil took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Logical, Gifted. Flaws: Secretive. Bonds: Mentor, Adventurer. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Half-Plate.
Arumawann Beren, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and lanky with angular features, he is an attractive figure. He wears blue leather gloves, a blue jacket, and tight pants. He has shaved his head bald. His amber eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and expand his business
Flaws: Disease. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Marshal
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp. Jet (80 gp). 1 Masterwork Common Ranged Weapon.
Serpent Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his blue robe. He is physically well-built. He wears a broad hat to hide his balding. His eyes are copper and catlike.
Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Laborer for hire.
Motivation: Expand his business; and he feels kind of lost in life
Ideals: Gifted. Flaws: Selfish, Disease, Depressed. Bonds: Job. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 1 Half-Plate.
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