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NPC Generator

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Advanced [show]


Astar Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He keeps his black hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Astar grew up listening to his mother's many stories. Through the years after Astar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Astar's mother didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Antagonistic, Disease. Bonds: Criminal record, Adventurer. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Astar Guile, Male Tiefling Expert 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 8 (-1)19 (+4)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adrik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a grey and green robe with the hood down, he is not a threatening figure. His tied-back hair is chestnut. His violet eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adrik took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has dedicated himself to building a better village for his children.

Motivation: Marry his sister to traveling adventurers; and he wants to meet his childhood hero

Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer, Family. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adrik Balderk, Male Dwarf Druid 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)10 (+0) 14 (+2)10 (+0)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 pp. Silver pearl (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Taklinn Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His long chestnut hair is drawn into a two foot long braid. He has a dull look in his hazel eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: To end his boredom; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Mundane, Shy. Bonds: Attractive, Slave. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Taklinn Bloodkith, Male Dwarf Adept 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)17 (+3) 14 (+2)9 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Halfling, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1500 sp.


Social Check DCs


Pelt Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely black suit with red socks and a vest with buckled shoes. His yellow fur is thinning but still full. His amber eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: Expand his business; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Pelt Plume, Male Tabaxi Adept 8
Medium (5'8") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp. Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Igden Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His long auburn hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Igden does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the north, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Depressed. Bonds: Poor, Attractive, Military, Immigrant. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Igden Gummen, Male Gnome Cleric 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)17 (+3) 14 (+2)17 (+3)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Terran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 1 Silk rope.


Social Check DCs

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