Theriatis Liadon, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with yellow colored cloaks and clothing and is in decent physical shape. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the south. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Philantrophist, Joker. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 10000 cp. 1 Masterwork Musical instrument.
Gomory Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many violet ritualistic tattoos. He wears silk and lounges about seductively. He has a small bristly mustache and wavy auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gomory's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Uraim Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. He has done his best to style his auburn hair to look like a famous performer. His violet eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He then took over the family business and is one of the better Masseuse for hire.
Motivation: Sabotage a competitor.
Flaws: Depressed. Bonds: Attractive, Military, Criminal record, Job. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 113 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 20 (+5) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Moss agate (6 gp). Freshwater pearl (6 gp). Amethyst (130 gp). Hematite (6 gp). Aquamarine (400 gp). Deep green spinel (130 gp). Red garnet (130 gp). Red garnet (130 gp). Tiger eye turquoise (6 gp). Citrine (40 gp).
Godfrey Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He sports a long auburn beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He was granted psionic powers by his dying brother.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Religious, Job, Criminal record. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler.
Gûndza Bradley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in an above average manner. He wears his blonde hair down. His gray eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gûndza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Bonds: Attractive, Poor, Mentor. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 73 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
