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NPC Generator

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Advanced [show]


Raymond Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a brown armored body suit, with a simple white line shooting up and back down. He wears his brown hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Knight mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Poor. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Raymond Koehlanna, Male Half-Elf Fighter 5
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 16 (+3)16 (+3)
Skills Insight +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven, Druidic, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Chain shirt. 1 Banded mail. 1 Darkwood Buckler. 1 Full Plate.


Social Check DCs


Alberich Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel armored body suit, with a simple black line shooting up and back down. His hair is golden and very short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.

History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Poor. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Alberich Holderhek, Male Dwarf Adept 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 76 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills Religion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 200 pp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold and topaz bottle stopper cork (1400 gp). Jeweled gold crown (8000 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars, and is pretty ugly. His black hair and beard is wavy and long. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alvyn took refuge in the ruined castle and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Alvyn Nackle, Male Gnome Bard 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs


Bhevek Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His chestnut hair is cut jaggedly and amateurishly. His blue unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Bhevek and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Disease, Antagonistic, Selfish. Bonds: Religious, Mentor. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Bhevek Hogcollar, Male Halfling Adept 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Deception +4, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 200 gp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (1900 gp).


Social Check DCs


Vrondiss Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a small hat to cover his moderate length bronze crest. He is very pretty but has cold, dead eyes.

Personality: This man loves singing and to teach people singing more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west to a Junk Dealer, Vrondiss learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Gifted. Bonds: Rich, Attractive, Job. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Vrondiss Ophinshtalajiir, Male Dragonborn Monk 5
Medium (6'2") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 52 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)18 (+4) 17 (+3)13 (+1)
Skills Athletics +4, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Infernal, Terran, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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