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NPC Generator

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Advanced [show]


Simon Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a robe, a symbol of luck around his neck, and a bow on his belt. He is tall, broad shouldered and powerfully built. He has wavy white hair. His violet unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Simon was born in the west. At a young age he loved to build and create. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Simon's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert, Persistence. Flaws: Disease, Antagonistic. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Simon Moreno, Male Half-Elf Commoner 10
Medium (5'0") Half-Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Celestial, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 900 gp. Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. He has styled his blonde hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hamil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hamil. He used his abilities to trick people and travel the world for free.

Motivation: He is wracked by social anxiety; and he has comitted a past crime that haunts him to this day

Flaws: Cynical, Fearful. Bonds: Attractive, Immigrant, Criminal record. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Hamil Goodearth, Male Halfling Expert 4
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)11 (+0) 8 (-1)15 (+2)
Skills Stealth +5, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Taklinn Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair has been sun bleached extensively. His eyes are blue and catlike.

Personality: Taklinn wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Bonds: Attractive, Religious, Poor. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Taklinn Gorunn, Male Dwarf Rogue 3
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)17 (+3) 17 (+3)11 (+0)
Skills Arcana +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Mhurren Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. His blonde hair has been sun bleached extensively. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Mhurren grew up listening to his father's many stories. A freak accident while working with his Banker father left him crippled. He is searching for what he claims is his rightful reward.

Motivation: To settle down with his crush; and he has passion for adventuring and risk

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Mhurren Mori, Male Half-Orc Ranger 7
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Athletics +6, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Moss agate (16 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light blue in addition to tight pants. His beige fur, when down, is lengthy. His eyes are yellow and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Navigator and found it very stressful. He then took over the family business and is one of the better Navigator for hire.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Three Of Storm, Male Tabaxi Rogue 7
Medium (5'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 14
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 9000 sp. Coral (110 gp). Fire opal (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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